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crayon
 
   

  
 
 
Since: 05-30-02
Since last post: 8341 days Last activity: 8341 days
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hello,
i would like to know if its possible to swap sprites(for headgear or monsters)
if it is could someone please explain me how to do it?
thx much
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Sasami
Goddess in Training
 
   


  
 
 
Since: 02-18-02 From: Back in texas! YAY! college sucked! Rating: 10 (1030 pts)
Since last post: 7697 days Last activity: 7697 days
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yes, but it would require you to decomile the sprite files then recompile them i havnt gotten around to writing my grf frontend yet, nor do i know if i wish to waste my time doing it. |
Quanta
 
   


  
 
 
Since: 04-09-02 From: Somewhere
Since last post: 8079 days Last activity: 7831 days
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If you mean change a Poring into Baphomet, just rename the sprite you want to show to the name of the sprite you want to change. For example:
I want to turn Skeleton Soldiers into Doppelgangers because I want Doppel to do damage comparable to what he did to me in Alpha. So I would take the doppelganger.spr and doppelganger.act files and I'd rename them to skel_soldier.spr and skel_soldier.act respectively. I would then stick these files in my C:\RO\data\sprite\ΒΈΓ³Β½ΒΊΓ
Γ\ directory. The result:
Ain't he pretty? :3
Oh, and look who else joined the party in the Pyramids:
Oh yes...Alpha Baph is back, baby! XD
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pennylane
 
   


  
 
 
Since: 05-03-02
Since last post: 8334 days Last activity: 8309 days
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hehe, i uploaded a little ossi/mandra/werewolf mod and gave the address to a friens who merried (in ro).
Well, she downloaded it, went to pyra 4 and then she ran thru pyra screaming Ossi, ossi (and all the ppl though she was going insane....). the next 2 weeks, she was never seen in pyra.... |
Sasami
Goddess in Training
 
   


  
 
 
Since: 02-18-02 From: Back in texas! YAY! college sucked! Rating: 10 (1030 pts)
Since last post: 7697 days Last activity: 7697 days
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ack, i thought he ment making them/get them from other places besides ragnarok.
That's not alpha baphomet, alpha baphomet looked MENACING. Beta baphomet looks like a pushover. |
Quanta
 
   


  
 
 
Since: 04-09-02 From: Somewhere
Since last post: 8079 days Last activity: 7831 days
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Oh, that's Alpha Baph...look at his shadow in relation to his actual size 
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Sasami
Goddess in Training
 
   


  
 
 
Since: 02-18-02 From: Back in texas! YAY! college sucked! Rating: 10 (1030 pts)
Since last post: 7697 days Last activity: 7697 days
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alpha baphomet was pixilated.
(edited by Sasami on 05-30-02 05:25 PM) |
Quanta
 
   


  
 
 
Since: 04-09-02 From: Somewhere
Since last post: 8079 days Last activity: 7831 days
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Remember that there's a zoom function in RO now though.
Here's the original screenie:
It's also possible to BE a monster, or even something like the cart...the only problem is that when you're attacking or being attacked, the game will immediately crash =P
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Doomcraft
 
   


  
 
 
Since: 04-28-02 From: Portugal
Since last post: 8318 days Last activity: 8306 days
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Originally posted by Quanta It's also possible to BE a monster, or even something like the cart...the only problem is that when you're attacking or being attacked, the game will immediately crash =P
I guess the game is looking for a certain animation and doesnt find it, so it crashes.
If there was a way to recompile the spr and act files maybe we could add the necessary animations.
but...that sounds like alot of work. (me lazy)
-------------------- And once again our friend, and semi-hero posts again....
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Quanta
 
   


  
 
 
Since: 04-09-02 From: Somewhere
Since last post: 8079 days Last activity: 7831 days
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Possibly...though it doesn't make sense that I can still sit and have it work. =P
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Sironin
 
   

  
 
 
Since: 05-17-02
Since last post: 8271 days Last activity: 7955 days
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yay full sprite conversions... Has anyone looked into recoloring (or redrawing) the existing sprites and then recompiling them?
Is there an easy way to extract and recompile sprites? I'd love to give it a go... |
Quanta
 
   


  
 
 
Since: 04-09-02 From: Somewhere
Since last post: 8079 days Last activity: 7831 days
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Maybe if you e-mail Gravity and ask really nicely they'll give you the program they use.
Seriously though, that's an idea I'm considering asking Gravity...a customs community could form in RO, which would be uber-cool. ^:^
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Sasami
Goddess in Training
 
   


  
 
 
Since: 02-18-02 From: Back in texas! YAY! college sucked! Rating: 10 (1030 pts)
Since last post: 7697 days Last activity: 7697 days
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I have been told they are thinking about redoing the compression algorithms on the grf files so people can't extract and play with them anymore... so I don't think they want us playing inside of them, but I am not quite sure. I think the grf editor will be my next project. |
Sironin
 
   

  
 
 
Since: 05-17-02
Since last post: 8271 days Last activity: 7955 days
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well any compression scheme is usually just a matter of time until it's figured out. (does anyone remember .WAD files from Wolfenstein, Doom, Duke Nukem, and similiar things from several other games? I think .PUDs from Warcraft) Anyway, they should prolly just compile the really important bits into the .exe... Anything else won't really affect gameplay. |
Quanta
 
   


  
 
 
Since: 04-09-02 From: Somewhere
Since last post: 8079 days Last activity: 7831 days
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Well a lot of those games have sorta given a "thumbs up" to modification, especially iD Software and their games...it'd be great if we could swap sprites and stuff since it'd mean a customs community could form in RO...what other MMORPGs can do that? (Note: I know very little of other MMORPGs 
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Doomcraft
 
   


  
 
 
Since: 04-28-02 From: Portugal
Since last post: 8318 days Last activity: 8306 days
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the more customization ( I think I spelled that wrong -__-) options a game has, the more will it last, because it keeps people interested in new mods and stuff.
makes the game fresh. 
-------------------- And once again our friend, and semi-hero posts again....
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Ysuki
 
   

  
 
 
Since: 05-03-02 From: Illinois, USA
Since last post: 8253 days Last activity: 8244 days
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You spelled customization right.  |
Sironin
 
   

  
 
 
Since: 05-17-02
Since last post: 8271 days Last activity: 7955 days
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grrr stupid sprite wizard.... won't decode some of the sprites (error)... Oh well I can always screen cap what I need, it's just more annoying. Much more annoying. I hate hand editing out backgrounds that I didn't want -.-
On the up side, it worked for most of them and fun art stuff is progressing... I wonder if Gravity will give me permission to use their sprites for a different medium.... That'd be an interesting project ^.^ |
Quanta
 
   


  
 
 
Since: 04-09-02 From: Somewhere
Since last post: 8079 days Last activity: 7831 days
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The thing about SprWiz is that it only works with Beta sprites and not Alpha sprites, so if it just says "Error" then it's probably a sprite from Alpha or something. =P
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Doomcraft
 
   


  
 
 
Since: 04-28-02 From: Portugal
Since last post: 8318 days Last activity: 8306 days
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Originally posted by Sironin
On the up side, it worked for most of them and fun art stuff is progressing... I wonder if Gravity will give me permission to use their sprites for a different medium.... That'd be an interesting project ^.^
I doubt gravity is very open to people messing with their sprites.
still, I would like to work on some of them and maybe make a FFT mod or something, but that will depend on the tools provided by gravity.
-------------------- I look like I'm not thinking about anything, and it's the truth...
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