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Video Game Nostalgia
And Metal Gear Solid Problems
Time: 08/15/08 8:57:30 pm
Tags: Metal Gear Solid, Star Trek [3], DRM [4], Legacy Technology [9], Games [11], Nostalgia [12], Entertainment [24], Quick Fixes [34]
Most relevent 4 of 71 posts with shared tags:

So a comic [Gunnerkrigg Court] that I enjoy and read daily [updates MWF] recently referenced Metal Gear Solid, which finally made me decide to play through the series.

For reference, whenever I bring up games from here on out, it’s usually to talk about encountered problems, which I will usually provide fixes for, or technical aspects of the game. I’m not qualified, or funny enough, to want to review games; and that is not the purpose of my postings here.


The first thing I wanted to mention is a fix for a graphical problem. As the game is rather “old” (released in 2000 for Windows), it can be incompatible with modern systems. One of the options it uses in hardware mode is 8-bit textures, which is no longer supported, though for the life of me I can’t see why a hack could be made in the video card drivers for this problem. Because of this, the game only allows you to run in software mode. After a lot of digging and searching, in which every place said the same thing (it’s not fixable), I finally found a hacked executable [Metal Gear Solid v1.0 [ENGLISH] No-CD/WinXP+Vista+GeForce+ATi Fixed EXE] made by a kind sole to fix the problem.

Another problem which really frustrated me was a “puzzle” in the game referring to looking for information on the “back of the CD case”. I had just received an “optical disk” in the game, however, it appeared to be a floppy disk and no matter what I did I couldn’t find the required information with the item. I figured it must have been a bug and finally gave in and looked it up online. It turns out they meant the actual CD case the game came in had a number [radio frequency] written on the back of it - “140.15”. I can only assume they did this as a means of “copy protection” to frustrate anyone who didn’t actually buy the game. Unfortunately, I acquired the game without a CD case so I was frustrated by this myself.


This kind of system reminded me of the very old days of gaming in which some games asked you to input a certain word from a certain paragraph on a certain page of the manual to enter the game, or asked questions with answers found in the manual. One of the games I had that did the former was Teenage Mutant Ninja Turtles [1989] for DOS. I have fond memories of playing this and a (monochrome? [green and black :-) ] IIRC?) version of Muppet Adventure: Chaos at the Carnival [1989] (Dear Thor! heh) [also a DOS game] as they were, IIRC, two of my first video games, though I got many others around that time. Both games had later released NES ports too.

My real favorite childhood games however, which are still both cult classics, were Doom, which got me into the design aspect of making games, and most importantly, ZZT, which is what really got me started on programming in 1991 at the age of 5. I still have the original floppy disks for ZZT too :-). ZZT was more scripting than programming though, and I didn’t start real programming until I got into QBasic in 1993. I might release some of my creations for these games one of these days for nostalgic sake ^_^;. I also remember thoroughly enjoying Star Trek: 25th Anniversary for DOS in 1992 :-). I was a nerd even as a kid! ^_^; This game also had copy protection I had forgotten about. As Wikipedia tells:

The game had a copy-protection system in that the player was forced to consult the game’s manual in order to find out which star system they were supposed to warp to on the navigation map. Warping to the wrong system would send them into either the Klingon or Romulan neutral zones, and initiate an extremely difficult battle that often ends with the destruction of the Enterprise.


[Edit 8/16/2008 @ 10:05pm] Pictures of some of this stuff can be found in tomorrow’s post, “Ancient Software”.

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